For Honor review: Scream, Aim, and toss your enemies off a cliff! (Final review)

Ubisoft Montreal might have had a magic mirror into my heart when they started thinking up this game. As a long time proponent of action adventure games which focus on combat For Honor is a seemingly perfect package of visceral combat, fun customization and easy to learn but hard to master combat system.

For honor is a third person action fighting game which dives deeper into the traditional heavy and light attacks normally associated with action fighting games. Make no mistake, you are still aiming to crush your opponent’s head or lop off a limb, but the combat system has its feet firmly planted in the tactical nature that most associate with higher level traditional fighting games such as Street Fighter or Mortal Kombat. In For Honor, you have three stances which correlate not only to how you attack, but also how you block. So if you are situated to swing on your left side, any attack’s coming from that side, your opponents right, would be auto blocked unless you are in mid swing or other more advanced mechanics like parry’s, guard breaks and unblockable attacks.

for-honor-knights

What is fantastic about each faction, such as the Knights shown above, is that every character has the same base mechanics; light attack, heavy attack, block, parry and combo chains to do continuous damage yet each character plays in its own unique way. Even within the loosely based class system of Assassin, Heavy, Vanguard and Hybrid those characters have a different skill set you need to master to truly blossom in battle.

Mastering the characters you think are interesting or cool is both the focus and the detriment to the game though. If you focus merely on one character you start to fully realize their potential but then struggle to identify the nuances of others. I personally Play the Conqueror and routinely find myself struggling against the faster more agile assassins of each faction. If you are looking to hone your skills, the practice mode has a couple of bot’s which help you anticipate certain characters move sets as you increase the difficulty.

forHonor_Warriors_wip_v1

There are six games modes you can pick from, five of them being multiplayer modes like Dominion, 1v1 duels and 2v2-4v4 elimination match’s while the sixth mode type is the single player. The single player runs you through six levels for each faction and in my experience so far, just finishing the knight campaign, it is a fun way to learn each of the characters at a basic level while helping newer players come to gripes how each character attacks and defends. The slightly annoying aspect is that if you already did the practice mode, which grants you some in-game currency called steel, then jump into the single player campaign, you will get these same tutorial prompts over the course of the campaign. Minor gripe, but I didn’t see a place in options to turn that off.

The real meat of this game however is in its multiplayer mode. I personally prefer Dominion as I am still trying to ‘git gud’ in duels but each mode brings you as a fighter into a well designed and beautiful looking world in which you can unleash your rage against your enemy, or just troll them and throw them off the side of a cliff, which is great when you do it to someone but incredibly rage inducing when it happens to you. One thing I will mention if you are duo queuing in duels is be honorable, fight your fight and if you win wait for the other fight to finish before jumping into the combat, if your teammate lost, and you should see many players do the same in return. The “honor of the duel” seems to be pretty well-respected in these match’s but every once in a while you come across a pair of shitheads who bring shame to their family.

forHonor_Warriors_wip_v1

Not all is mead and cherry blossoms however, Ubisoft decided to run it’s multiplayer match’s off of a peer-to-peer system which, as many are painfully aware of, can cause issues with lag if you are fighting against people with poor connection or on the other side of the planet. Like many PtP connection they try to match you with users close to you so your connection is good, but you don’t always find those games, and on more than one occasion I am battling against people/ in Asia, Germany and Spain and the game starts to act a bit wonky. This has also caused issues with connecting to games in general as there are many times I have sat in a search lobby for two to three minutes only to be timed out. *After playing for a couple of weeks now, the peer-to-peer connection is still an issue that players have to deal with and it hurts the flow and pacing of most fights. Getting random disconnects, or taking five minutes to load into a match can really put a damper on your spirit to play.

Another aspect which seems a bit lack luster is their currency system, or I should say their acquisition of said currency. Like I mentioned above the practice mode gives you two thousand steel, while advanced practice mode gives you an additional fifteen hundred. However after that your steel generation is tied to your performance in combat and completing daily missions. All give you exp and steel but the quantity varies and if you are still learning the game, there are some missions that will be very difficult to complete.

Finishing up the review

After putting in another twenty or thirty hours, I can say my opinion of For Honor has shifted slightly. While still an overall positive review of this game, I think Ubisoft has, once again, harmed their own property with poor choice and sloppy implementation. Lets break down the last pieces of this review with the completion of the campaign and delving into some higher tier player vs player combat.

On the side of the story, For Honor delivers a pretty enjoyable single player experience. Each chunk, one for each faction is split into six missions. These missions are there to not only teach you about the various classes, as stated above, but also to break up the potential monotony of playing the same class. I played the game co-op on the realistic setting which increased the games difficulty up a bit for most of the game, but had random huge difficulty spikes, usually when it came to a boss. The end boss battle against Apolyon for example is utterly brutal, and made even more difficult with the addition of more enemy npc’s due to the co-op mode. On any other difficulty you get a well paced, albeit simple, story that is pretty enjoyable to play.

While I have enjoyed my time playing For Honor the bulk of its game play, the multiplayer, really started to show its short sighted nature over the last week or so. In the 1v1 and 2v2 dueling modes, the game is at its absolute best as you are competing straight up with another person’s skill, an aspect of the game I think the developers really nailed home. However once you start getting into the 4v4 game modes; elimination, dominion and skirmish, break down both the games skill and tactical nature of game play. Feats allow the player to alter their character in ways that are hard to predict, so in one fight you could hit harder, regenerate off of killing minions while in the next game you could face off against someone who has two ranged attacks which do huge damage to you. While I get the added flavour and surprise factor of these feats, it does detract from the actual fighting mechanics in For Honor.

Speaking of fighting mechanics, it seems once you get into a 4v4 game type, the concept of one on one fights, challenging capture points and tactical thinking while playing goes right out the window. No one fights in any meaningful fashion as it boils down to ganging up on lone targets, and running away from any fight that isn’t two to one in your favour. This really cuts down on the finesse of For Honor’s combat system and frankly segments the community a bit when it comes to the game overall. You have those who are looking for the skill based combat of duels and 2v2, and in the opposite camp you have the murderfest of the 4v4 game types.

At the end of the day, I still enjoy the game, as I have said a few times now. I find the combat enjoyable and the experience with friends to be an extra entertaining time as we yell and curse about being thrown into pits, hit by friendly teammates bleed damage and win that sweet 2v1 battle by the skin of our teeth. As with all of my reviews (going forward) I am using a -10 to 0 score where a -10 is utter garbage and a 0 is as close to perfect as you can get.

Final Score -2.5 

cliff-toss

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