With the MOBA (Multiplayer Online Battle Arena) genre is still quite popular in today’s game market. With titles like Heroes of the Storm, Smite, Paragon, League of Legends, DotA2 to name the bigger ones, Sony San Diego Studio brings a unique entry to PS4 in the form of Kill Strain.
I will the first to admit, I am not one hundred percent sold on this game. It is not a bad game by any means, it just seems like it conflicts with its own core mechanics and game play. You can choose from one of Merc’s on your list, which you purchase with real money or in-game currency, then select a mutant who follow the same rules. Both Merc and mutant follow the same type of combat, ability, and upgrade tree’s which make navigating your characters much easier once you get the basics down.
Once you select your characters you get put into the queue, much like any other MOBA or shooter currently on the market, with the notable exception of forming a team. Once you get into a game, you are randomly assigned to either the blue Merc, yellow Merc, or the red mutant team and once that is set, all semblance of “team” really fly’s out the window.
To clarify, you still have your teammates and the tenants of every competitive game still apply; Don’t die if you can help it, fight when its advantageous, etc. However above these commonplace rules, the game doesn’t really enforce or entice you to do so as your real goal is to be at the top of the leaderboard’s by the end of the match as rankings dictate how much of experience and credits you get for that match.
Let’s back up a second though and go over the basic layout. Each team starts with their own base, which has its own defenses. The base structure has a slow but fairly powerful auto attack which you can dodge. Forking out from each Merc base are two lanes. One towards a drill, which allows them to pick up canisters to clear the infestation; think Zagara’s creep from Heroes of the Storm, while the other fork goes towards the mutant base and a middle power plant which helps either merc team call down their mech suits faster.
As the game progresses you gain levels, becomes stronger and learn more about the attack combo’s which are optimal. You also learn attack ranges for each character you come across and figure out how your character uses movement, stun, and other lockdown abilities to get away from fights you are losing. One such way is the aforementioned mech suit. You call down these behemoth weapons to not only protect you from the infestation and allows you to do significant damage to both Merc’s and mutants. One important thing that I didn’t realize until my first game as a mutant was how powerful the mech’s were on attack, because I could no longer retreat through my creep, as there was none to be found.
The mutants, as mentioned above, roam around on infestation, which cloaks them, and rapidly heals them. each mutant has various combat abilities like the Merc’s, but they also have the ability to lay down a smaller plant/node thing (no idea what it’s actually called) which generates a small portion of creep for them to stand on. This is how they expand their territory/retake lost ground. It is also how they transform mercs into other mutants, a little twist I had forgotten about until it happened to me. Dragging a recently slain mercs onto the creep near the node will cause said Merc to be impaled and transformed into the mutant they had selected at the beginning of the match.
With all this explained, let’s go back to why I think this game struggles against itself and the core mechanics it seems to hold. Kill Strain puts so little emphasis on the group dynamic. Your teammates are both frivolous and often inconsequential; your enemies are either abundant and constantly and your doorstep or your game feels vacant and your stand mostly alone against automated turrets. If you couple this with an average duel stick controls and a sometimes finicky hit detection, one has to ask how far this game will go as it’s a ‘free to play’ title.
In the end, games are moderately quick, character diversity is fairly decent and even without using real money, you gain credits at a decent rate. The real question for players will be how often do the updates happen, how much will the updates improve the game and how will its free to play nature keep it in the mind share of PlayStation’s fairly flush store of indie titles.